GURPS Warehouse 23: Things THEY Don't Want You To Have

1997 · Sourcebook (rules/options to enhance play)

GURPS Warehouse 23: Things THEY Don't Want You To Have

A roleplaying supplement about a secret facility containing anomalous relics, alien remains, dangerous substances, advanced technology, and powerful sorcery. It presents strange artifacts and potential threats for campaigns involving government conspiracies, hidden powers, and attempts to contain forces that may be beyond human control.

Complexity
4 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.