GURPS Witch World

1989 · Campaign Setting (game world)

GURPS Witch World

A roleplaying sourcebook set in Andre Norton's Witch World, a land of magic, technology, and an ancient struggle between Light and Shadow. It covers the world's history and geography, along with character options, tools, weapons, and magic. A bestiary provides creatures and other threats for adventures.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.