GURPS WWII

2001 · Core Rules (min needed to play)

GURPS WWII

A roleplaying sourcebook covering World War II from a wide range of national and personal perspectives. Players can create characters from any nation involved in the conflict and take part in campaigns shaped by military, espionage, resistance, or civilian experiences. The book includes a version of the core rules tailored to the setting, allowing it to be used as a standalone game.

Complexity
3.7 / 5
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.