GURPS Y2K

1999 · Sourcebook (rules/options to enhance play)

GURPS Y2K

A roleplaying sourcebook examining the Y2K panic, from genuine technical concerns to exaggerated predictions, conspiracy theories, and absurd possibilities. It considers what has happened, what might happen, and how a millennium-ending crisis could unfold, with a brief look at earlier millennial fears such as Y1K. Written in 1999, it presents the countdown from the perspective of the era.

Complexity
3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.