HackMaster GameMaster's Guide

2001 · Core Rules (min needed to play)

HackMaster GameMaster's Guide

A guide for running a fantasy role-playing game built around d20 combat rolls and armor class. It presents the fourth edition’s rules and additional detail while retaining the familiar foundations of earlier editions, giving Game Masters a traditional framework with expanded mechanics and a classic fantasy role-playing feel.

Players
0
Complexity
4.3 / 5
Class Based (Pilot, Wizard, Scientist, etc)Random Attribute Generation (during Character Creation)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.