Half Becomes Whole (Round 1)

1998 · Scenario / Adventure / Module

Half Becomes Whole (Round 1)

Players take on the roles of orphans and misfits forming a gang in the City of Waterdeep. Calling themselves the Order of the Hydra, they seek to build a respected name and follow the example of members who have earned an honorable reputation. The adventure follows their first steps toward making something of themselves.

Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.