
2009 · Scenario / Adventure / Module
Halls of the Mountain-King (4E Version)
This fantasy dungeon adventure takes characters into the Ironcrag peaks, where a vanished dwarf clan once mined deep beneath the mountain. The journey begins at a snowy summit and airship dock, then descends through abandoned halls, workshops, and the depths of the earth. Snowbound passes, failing supply routes, dangerous creatures, a sinister brotherhood, and secrets sealed away for centuries create a series of encounters for parties advancing from 8th to 12th level.
Dice (Primarily d20)Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
