Handelsherr und Kiepenkerl

2009 · Sourcebook (rules/options to enhance play)

Handelsherr und Kiepenkerl

This supplement covers trade across Aventuria, including currencies, forms of payment, merchant guilds, trading companies, shops, artisans, peddlers, and their wares. It describes customs duties, tolls, taxes, smuggling, trade fairs, land and sea transport, overseas trade, important trading locations, and major goods. Rules support incorporating commerce and merchant activities into play.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.