Harlequinade: Ideal World (Version 3)

1988 · Core Rules (min needed to play)

Harlequinade: Ideal World (Version 3)

Players take the roles of Victims navigating Nightmares in a cynical, darkly comic fantasy world, with one player acting as the Harlequin and directing the adventure. Victims are defined by eight primary attributes, derived combat ratings, and an Archetype such as Soldier, Thief, Cultist, or Gentleman of the Night. They generate money to purchase Props and equipment. Actions are resolved as either Resisted or Unresisted. Resisted actions compare an attribute, difficulty modifier, and 2d6 roll between opponents, while Unresisted actions combine the attribute and difficulty modifier with a 2d6 roll, succeeding when the final result is below zero.

Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.