HARP Fantasy

2012 · Core Rules (min needed to play)

HARP Fantasy

A fantasy role-playing game of adventurers, dangerous creatures, treasure, and magic. Players create characters by choosing from nine professions, six races, seven cultures, and a range of skills and talents. The rules cover fast, single-roll combat, critical hits, flexible spellcasting, monsters, magic items, mystical herbs, and poisons. Guidance for fantasy adventuring and customizing the system is included in one volume.

Complexity
4 / 5
Race Based (Player Race/Species affects gameplay)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.