HARP: High Adventure Role Playing (revised)

2004 · Core Rules (min needed to play)

HARP: High Adventure Role Playing (revised)

A 192-page fantasy roleplaying core rulebook based on a simplified version of Rolemaster. It includes rules for creating characters, choosing professions, races, cultures, skills, talents, equipment, adventuring, combat, magic, herbs and potions, encounters, monsters, treasure, and gamemastering. Combat uses a single attack roll modified by weapons and other factors, with damage determined through streamlined critical tables rather than weapon attack charts. The book also includes a character sheet, contents, and index.

Complexity
3.2 / 5
Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.