HARP SF Xtreme

2011 · Sourcebook (rules/options to enhance play)

HARP SF Xtreme

This science-fiction roleplaying supplement expands the system with rules for ground, marine, air, space, and faster-than-light vehicles. It includes vehicle construction and combat, covering starfighter dogfights through large-scale battles between capital ships, along with deck plans for featured spacecraft. Characters can enhance themselves with cyberware, replace biological bodies with cybernetic components, upload their minds into cyberspace, or transfer into custom-built and archetypal robotic bodies. Rules also support creating characters who are fully artificial intelligences.

Complexity
3.5 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.