HARP: The Codex

2007 · Sourcebook (rules/options to enhance play)

HARP: The Codex

This fantasy roleplaying supplement expands magical options with dozens of new spells and rules for learning them through membership in Guilds rather than fixed professions. It also adds four professions: the versatile Adventurer, the nature-focused Druid, the mentally disciplined Mystic, and the darkness-oriented Shadowblade. These options support broader character concepts and add new ways to develop magic and adventuring abilities.

Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.