
2003 · Expansion for Base-game
Harpoon Naval Review 2003
A naval wargame supplement focused on modern maritime conflict, with scenarios covering engagements in the Caribbean, Indian Ocean, Pacific, Gulf, and Southeast Asia. Scenarios feature naval forces, submarines, convoys, amphibious groups, and regional opponents, including the US Coast Guard, NATO, Soviet, Chinese, Indian, Vietnamese, and other forces. The supplement also includes articles on littoral combat and naval development, rules and errata for Harpoon 4, variable damage, weapon and director arcs, scenario forms, and printable naval counters.
- Players
- 2–3 best 3
- Playing time
- 180 min
WargameNauticalSimulationDice RollingPaper-and-Pencil
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
