Haunted House

2003 · Campaign Setting (game world)

Haunted House

Players take on psychic characters invited to spend Halloween night in a haunted house for a million-dollar reward. The game includes six psychic character classes, horror skills and feats, and rules for running sessions of supernatural horror. Demons, ghosts, monsters, and madmen provide threats, while campaign options support continued play.

Scenario / Adventure / ModuleSkill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.