Heat: Tunnel Vision

2025 · Expansion for Base-game

Heat: Tunnel Vision

Adds two new race circuits and vehicle options for historical Grand Prix racing. One circuit routes cars through dark, narrow tunnels that limit visibility and reward bold positioning; the other features long straights that lead into tight chicanes and rapid directional changes. Introduces a Front Wing upgrade that enhances drafting interactions and new event cards that increase tactical variability. Includes components to expand the driver count and supports higher player counts when combined with other expansions.

Players
1–7 best 5
Playing time
30–60 min
Age
10+
Complexity
2.1 / 5
7.8 on Ludoyafrom $30.39SportsRacingTrack MovementPush Your LuckHand Management

On Ludoya's tables

Full stats in Ludoya
44
Plays logged
104
Players
1h 41m
Average play
150
In collections
8
On wishlists
3
Pre-ordered

7.8/10

from 14 Ludoya reviews

  • OUTLETGAMES8.0

    D218 B, enfundado mayday standard

    No plays logged

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I discard cards from my hand while my car is in a tunnel?

No. While your car is on a tunnel Space, you cannot discard cards from your hand, even when an Event, Upgrade, or Road Condition would let you; cooling down and using the Scrap icon are still allowed. (p. 3)

How do Road Condition tokens work on a chicane?

During setup, draw just one token for each chicane. A token with the Sector symbol affects the sector after the chicane; any other token affects both Corner Lines. (p. 3)

Do chicanes work differently if we aren’t using Weather and Road Conditions?

No. Without that module, treat chicanes like regular Corners. (p. 3)

When can an Aggressive Legend cross extra Corner Lines?

If it starts its turn on a space marked with one or more chevrons above the diamond, it can cross one extra Corner Line per chevron that round. (p. 3)

How does the Draft symbol work, and does it count as speed or slipstreaming?

In Step 5, move up to the symbol’s number of Spaces, passing only through Spaces completely free of cars and landing where at least one car is in either Spot of the Space directly ahead. Draft movement does not count as speed and is not Slipstreaming, though Draft can be combined with other Draft symbols and used before or after Slipstreaming. (p. 4)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.