Hedge Magic

2000 · Sourcebook (rules/options to enhance play)

Hedge Magic

This supplement introduces four non-Hermetic magical traditions to Mythic Europe. Cunning-folk work charms, potions, and banes; Natural Magicians use classical texts, formulae, and rituals; Spirit Masters summon and bargain with entities; and Ascetics push beyond mundane limits through meditation and austerity. Rules support playing characters from each tradition, while the material can also provide inspiration for encounters and antagonists.

Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Dice (Primarily d10)

Game facts (players, playing time, age, credits) from BoardGameGeek.