Hegemony: Lead Your Class to Victory – Historical Events

2023 · Expansion for Base-game

Hegemony: Lead Your Class to Victory – Historical Events

Play through major historical crises and turning points that reshape national and international politics across different eras. Players draw and resolve a deck of 50 unique event cards that introduce specific historical situations—revolutions, world wars, economic collapses, and diplomatic crises—that alter available actions, resources, and victory conditions. Events create asymmetric challenges that require adapting political, economic, and military strategies while managing domestic stability and foreign relations. The module integrates with standard play to add scenario-driven objectives and consequences without changing core rules.

Players
1–4 best 4
Playing time
90–180 min
Age
14+
Complexity
3.5 / 5

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Full stats in Ludoya
7
Plays logged
7
Players
70
In collections
3
On wishlists
1
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9.2/10

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How do we set up the Historical Event cards?

Separate and shuffle the cards by period, then randomly choose one from each period and stack them face down in order, with Early Period on top and Period V on the bottom. Reveal and apply the Early Period card during setup; return the unused cards to the box (p. 1).

When do we reveal the next Historical Event?

At the end of the Preparation Phase, reveal the card for the current round and cover the previously revealed card. This also applies in round 1, even though its Preparation Phase is skipped (p. 1).

Can we trigger an event if its requirement isn’t met, or trigger it more than once?

No: its requirement must be met for the event to trigger, and each event can trigger only once. After its effect is applied, turn the card face down (p. 1).

If an event says to trigger it as an action, can any player do that?

Not necessarily—the card specifies which players may trigger it and whether it takes a Free Action or Basic Action, and may list an extra cost or requirement. Apply the event’s effects in the order written once it triggers (pp. 1–2).

Do event effects apply to everyone, including the State player in a game with fewer than four players?

Apply each part only to the player or players whose symbols appear before it. A State-specific effect applies only in a four-player game; an effect without the State symbol applies at all player counts (p. 2).

What happens to proposed Bills if an event says there will be no elections?

You cannot propose Bills that round, and the Elections Phase is skipped. Discard any Bills already proposed and give each player 1 Influence for each of their discarded Bill markers (p. 2).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.