Heretics & Outsiders

2002 · Campaign Setting (game world)

Heretics & Outsiders

The Known Worlds face threats from heretical cults, underground psychic covens, alien infiltrators, Symbiot insurgents, and rival human star-nations. Presented as dossiers from the Emperor’s spymaster, the book details secret societies, foreign intelligence agencies, and other forces working against the established order. It also provides d20 System rules for occult powers and espionage equipment, along with the Dervish and Master Spy prestige classes. The rules require the Dungeons & Dragons Player’s Handbook, Third Edition.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.