
2007 · Sourcebook (rules/options to enhance play)
Hero High Villains
This Mutants & Masterminds supplement provides ten new villains for Hero High games. Each villain includes suggestions for variations, three themed capers, power-level guidance, and a growth category to help Gamemasters integrate them into an ongoing campaign. The villains are designed around the default starting power level of 8 and use the Attack/Defense trade-off rule to adjust attack, defense, damage, and Toughness save bonuses. Skills list both ranks and total bonuses, supporting ready reference during play.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
