HERO System Sixth Edition Advanced Player's Guide II

2011 · Sourcebook (rules/options to enhance play)

HERO System Sixth Edition Advanced Player's Guide II

This rules supplement expands the HERO System Sixth Edition with optional, variant, and extended rules for character and campaign design. It includes rules for resolving skill use like combat, adapting combat to work like the skill system, and handling social conflicts through three ready-to-use systems. New powers cover extradimensional space, object creation, probability alteration, replay, and time stop, while expanded focus-creation rules provide additional options for building characters and equipment.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.