
2009 · Core Rules (min needed to play)
HERO System Sixth Edition, Volume 2: Combat & Adventuring
This core rulebook presents the combat and adventuring rules for a flexible, genre-independent roleplaying system. It covers combat actions, movement, attacks, defenses, damage, healing, environmental hazards, vehicles, chases, and other challenges encountered during play. The revised sixth-edition rules include options for customizing encounters and campaigns, along with examples of weapons, powers, gadgets, spells, vehicles, and other game elements. It is used alongside the companion character-creation volume.
- Players
- 0
- Complexity
- 3.5 / 5
Sourcebook (rules/options to enhance play)Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)
About the game
- Design
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Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
