HERO System Sixth Edition, Volume 2: Combat & Adventuring

2009 · Core Rules (min needed to play)

HERO System Sixth Edition, Volume 2: Combat & Adventuring

This core rulebook presents the combat and adventuring rules for a flexible, genre-independent roleplaying system. It covers combat actions, movement, attacks, defenses, damage, healing, environmental hazards, vehicles, chases, and other challenges encountered during play. The revised sixth-edition rules include options for customizing encounters and campaigns, along with examples of weapons, powers, gadgets, spells, vehicles, and other game elements. It is used alongside the companion character-creation volume.

Players
0
Complexity
3.5 / 5
Sourcebook (rules/options to enhance play)Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.