
2025 · Sourcebook (rules/options to enhance play)
High Noon at Midnight
A Cypher System setting and supplement for weird-west campaigns where gunslingers, outlaws, and lawmen face ancient horrors, demons, cursed beasts, and advanced technology. The book provides guidance for building and running supernatural western adventures, along with new character options, creatures, optional rules for card games, and the haunted Ghost Range setting. It also includes three complete adventures and two short scenarios to begin a campaign. The Cypher System Rulebook is required for play.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
