Hisse et Oh

2026 · Card Game

Hisse et Oh

Allies are useful... until they aren't. Place numbered cards to contest islands, forming alliances only after conflicts begin. Each island rewards its strongest alliance, with the largest share going to its leading pirate. Special action cards enable dirty tricks, while shifting alliances make every treasure contested. The pirate with the most treasure wins.

Players
3–5 best 3
Playing time
30 min
Age
8+
Complexity
2 / 5
PiratesAlliancesCard Play Conflict ResolutionHand Management

About the game

Game facts (players, playing time, age, credits) from BoardGameGeek.