
2015 · Sourcebook (rules/options to enhance play)
Home Bases
Rules for player characters who want a castle, tavern, sacred grove, or another place to call home. The game introduces mechanics for establishing and developing a base, managing its obligations, and building stories around it. Examples support a range of campaigns, along with new magic items for characters who put down roots.
Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)
About the game
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
