Homebrewers: Getting Equipped

2019 · Dice

Homebrewers: Getting Equipped

A 25-card deck of unique equipment gives each brewer special powers that modify gameplay. At the start of each round, players draft five equipment cards from the deck, then select up to four to install in their garage by paying the printed cost. Installed equipment grants ongoing or one-time abilities that affect resource management and scoring. Draft choices and installation order shape strategic options, and each session features a different mix of available gear and synergies. Games emphasize tactical drafting, cost management, and optimizing combinations of equipment to build an effective brewing engine.

Players
2–5 best 5
Playing time
45–75 min
Age
14+
Complexity
2.3 / 5
EconomicExpansion for Base-gameSet CollectionDice RollingTrading

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Full stats in Ludoya
7
Plays logged
2
Players
48m 17s
Average play
3
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Game facts (players, playing time, age, credits) from BoardGameGeek.