
2001 · Scenario / Adventure / Module
Horrors of Weird War Two
This Game Master’s sourcebook adds over 100 creatures and supernatural threats for campaigns set during a strange and terrifying version of World War Two. Entries range from Far Eastern oni and haunted Atlantic U-boats to desert caravans, mysterious killers, and wartime legends. Each creature includes an adventure seed for introducing it as a central encounter or a dangerous diversion during another mission. The book also contains a complete adventure, The Secret of the Caves, and many of its creatures can be adapted for other d20 games.
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
