Hot War

2008 · Core Rules (min needed to play)

Hot War

London, winter 1963, one year after the Cold War turned hot. In the ruins of an alternative-history apocalypse, the government, military forces and displaced refugees struggle to survive and rebuild while pursuing their own agendas. Players take the roles of members of the Special Situations Group, handling dangerous and morally difficult assignments amid factional schemes, hidden secrets and shifting relationships. The game supports both short sessions and campaign play, allowing the group to define the tone and focus of life in the wreckage of 1960s London.

Players
0
Complexity
3 / 5
Trait / Aspect Based (personality affects gameplay)Description Based (Narrative more so than Dice)Dice Pool (Roll multiple dice vs target)

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Game facts (players, playing time, age, credits) from BoardGameGeek.