House of Danger

1982 · Solo Play Resource

House of Danger

Players explore a mysterious old house where unexpected dangers and strange encounters await in each room. The game plays like a branching narrative: players make choices, turn to different scenes, and follow consequences that can lead to allies, enemies, traps, or surprising discoveries. Progress depends on decision-making and risk assessment as players navigate shifting threats and search for a way out or the hidden secrets within the house.

Players
0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)

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Game facts (players, playing time, age, credits) from BoardGameGeek.