
2001 · Scenario / Adventure / Module
House of Harpies
This mini-module presents an adventure for four 6th-level characters in a wilderness area or just outside a city. A local thieves’ guild has built a hidden treehouse in a large evergreen, using it as a base to plan crimes and watch incoming caravans. A flight of harpies has driven the thieves out and claimed the hideout, while their leader prepares to expand her influence from the site. The adventure involves investigating the displaced guild, confronting the harpies, and dealing with the threat posed by their new headquarters.
- Complexity
- 3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)Level Based (Earn XP and level up)
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
