Household

2010 · Sourcebook (rules/options to enhance play)

Household

This roleplaying supplement addresses the costs and consequences of maintaining a household in a medieval setting. It explains how spending on food, clothing, accommodation, and other necessities affects characters’ health, reputation, and psychological well-being. Players and Gamemasters can use household expenses, chores, and living standards to track the effects of frugality or neglect. Spending too little can lead to disease, malnutrition, and social scorn, while maintaining a higher standard of living requires both money and substantial labor.

Skill Based (buy or gain skills)Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.