
2006 · Sourcebook (rules/options to enhance play)
Houses of Hermes: Mystery Cults
This supplement details the four Mystery Cult Houses within the Order of Hermes, including their beliefs, practices, and Inner Mysteries. House Bjornaer venerates animal ancestors and develops the heartbeast toward mythic forms; House Criamon follows ancient teachings in pursuit of escape from time; House Merinita seeks union with the faeries through glamour, awakened spirits, and oath-bound curses; and House Verditius creates powerful items by investing part of themselves in their work, while risking ruin through pride.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
