How to Be a GURPS GM: Improvising

2025 · Sourcebook (rules/options to enhance play)

How to Be a GURPS GM: Improvising

This guide helps GURPS Game Masters handle unexpected player choices and run sessions with little or no advance preparation. It covers improvising NPCs, locations, statistics, combat, encounters, adventures, and entire campaigns, with practical advice drawn from extensive gaming experience.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.