
2021 · Sourcebook (rules/options to enhance play)
How to Be a GURPS GM: Managing Expectations
A guide to aligning the expectations of the Game Master and players before and during a roleplaying campaign. It covers finding common ground on realism, rules interpretations, character competence, dice-rolling frequency, player engagement, and the use of mini-games. Although its examples focus on GURPS, the advice applies to roleplaying games more broadly and emphasizes collaboration at the table.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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