
2011 · Sourcebook (rules/options to enhance play)
How to Run a Business in a Game Setting
This supplement covers how player characters can earn money between adventures by bargaining, negotiating, and selling goods, services, or information. It expands these activities into full business ventures, with rules and guidance for handling taxes, rivals, shipping costs, and other long-term concerns. Although focused on early medieval to early Victorian business practices, the material adapts to character-run enterprises in sword-and-sorcery campaigns and other settings or eras. Game Masters can use it to add economic activity and ongoing business management to a campaign.
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