How to Run: An Advanced Guide to Managing Role-playing Games

2014 · Non-Game Book (but RPG Related)

How to Run: An Advanced Guide to Managing Role-playing Games

A practical guide to running role-playing games for experienced game masters. It covers presenting settings, managing the game master’s time and attention, handling player dynamics, creating emotional engagement, organizing information, and building a campaign world from the ground up. The book is organized into four sections: presentation, self-management, player management, and worldbuilding. It focuses on techniques and processes for preparing and conducting long-running campaigns rather than explaining the basic rules of role-playing games.

Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.