How to Write a Book Like a Choose Your Own Adventure Book

1985 · Non-Game Book (but RPG Related)

How to Write a Book Like a Choose Your Own Adventure Book

A booklet offering tips and guidance for writing interactive fiction. It was distributed as part of a writing contest and focuses on creating stories with branching paths and reader-directed choices.

Players
0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.