
2015 · Negotiation
Hoyuk: Anatolia
In a changing era, clans develop their communities by expanding their lands and improving village life. Players pursue two of three achievements: create a water supply system, organize a festival using matching materials, and build two artifacts. During construction, players place houses, water-drop counters, and artifacts while managing their construction boards. Water systems require connected houses of the same color near a river or lake, while artifacts must be built on two-story houses and can be destroyed by catastrophes. Players collect and match Aspect cards with festival tokens, then score points for completed achievements and any surviving objectives at the end of the game.
- Players
- 2–5 best 4
- Playing time
- 60–90 min
- Age
- 10+
- Complexity
- 2.5 / 5
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
