Hunt Club

2003 · Scenario / Adventure / Module

Hunt Club

An adventure for characters of levels 8–14, set along the Velverdyva River and the Tuflik, Fals, and Velverdyva trade routes. Traveling toward the port of Rhynehurst, the party investigates a missing dock worker, strange cargo, disrupted shipments, and Rhennee riverboats that have stopped carrying passengers and goods. The investigation leads to questions about the Celeb’vara River, evil spirits emerging from the Kron Hills, and the forces tormenting innocent travelers. A separate one-page PDF provides spell book options for the scenario.

Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.