Hyperspace

1983 · Solo Play Resource

Hyperspace

The reader-protagonist becomes involved in a batty genius’s experiments with hyperspace. As the story unfolds, choices lead through branching adventures, with self-referential passages and playful acknowledgments of the reader woven throughout.

Players
0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.