Hyperstar Run: Equipment Drop

2025 · Expansion for Base-game

Hyperstar Run: Equipment Drop

Add four high-tech equipment cards that expand starting options and introduce new combinations for navigating the level. Wild buttons let equipment activate the current level card’s ability before using any button of choice, or count as a double-button. Shuffle the cards into the equipment deck and randomly select two for the starting hand. Four achievements reward clever use of the new gadgets.

Players
1
Playing time
15 min
Age
8+
Complexity
1 / 5
Card GamePrint & Play

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Game facts (players, playing time, age, credits) from BoardGameGeek.