"I" is for "Interaction"

2015 · Sourcebook (rules/options to enhance play)

"I" is for "Interaction"

This roleplaying supplement expands the rules for interpersonal interactions, including Deception, Intimidation, Insight, Performance, Persuasion, and Seduction. It covers Determination, interaction specialties, contests and conflicts, interaction qualities, and rules for handling popularity and public relations.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.