
2011 · Campaign Setting (game world)
I Spy Green Acres
Green Acres is established as a supposed political free zone, but its residents remain tied to their home countries. Players navigate a community shaped by international espionage, observing its inhabitants and the rival interests operating within it. Newer arrivals stand out as “city slickers,” appearing 10–20 years ahead of the times before they have blended into local life.
Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)Description Based (Narrative more so than Dice)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
