
2005 · Scenario / Adventure / Module
Identity is All
An introductory roleplaying scenario for newly created spanners, presenting a straightforward problem in a late-twentieth- or early-twenty-first-century setting. Players investigate the situation and begin thinking in four dimensions without dealing with Time Combat, narcissists, or other advanced elements. The lightly detailed scenario leaves locations, chronies, and several references for the Game Master to develop or adapt.
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d10)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
