If I Had a Hammer

2014 · Scenario / Adventure / Module

If I Had a Hammer

Reports of ghosts in a small Appalachian town draw the attention of the Fellowship. High- and epic-level heroes investigate the local ghost stories and determine which, if any, are true. Set in 1911, this event is designed for characters of levels 11–20; diviners are highly recommended.

Players
0
Level Based (Earn XP and level up)Dice (Various)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.