Igniting the Fire

2020 · Sourcebook (rules/options to enhance play)

Igniting the Fire

A roleplaying supplement for running a Hunter Chronicle in the Neolithic, when early communities face threats from the Forest, Mountain, Sea, Winter, Night, the Dead, and the Others. Players take on roles such as farmers, traders, hunters, priests, healers, outcasts, and banished barbarians while protecting the People and preserving the Vigil. The supplement adds enemies including the hungry dead and the Wild Hunt, special community roles, two possible conspiracies—the Hunter Wolf Cult and the Guardians of the Flame—and the Rmoahals, a new template for protagonists and antagonists in either Neolithic or modern settings. It also introduces new Endowments and other material for the first bearers of the Vigil.

Race Based (Player Race/Species affects gameplay)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.