Imagining a Constructionist Game-Based Pedagogical Model

2015 · Non-Rankable Item (item will not show in the rankings)

Imagining a Constructionist Game-Based Pedagogical Model

An educational methodology guides high school English students through creating and playing a tabletop role-playing game based on a work of literature. Using the TPACK framework, students develop game mechanics, characters, and scenarios while examining themes, structure, and interpretation. Examples draw on *Fahrenheit 451* and *The Importance of Being Earnest*, with instructions, evaluations, play-session records, and photographs documenting the process.

Players
0
Non-Game Book (but RPG Related)Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.