
1992 · Scenario / Adventure / Module
Imago
A Shadowrun adventure sends Seattle-based shadowrunners to Great Britain to locate a missing employee of the megacorporation Transys Neuronet. The investigation leads through Scotland and Edinburgh, into dangerous corners of the Matrix, and through a tangled story of betrayal, friendship, vengeance, and life after death. The scenario combines high-level dealings with magic and the Matrix, including sequences where the two realms intersect. It is designed for Second Edition and can also be used with First Edition rules.
- Players
- 0
- Complexity
- 2.5 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.

