Impudent Peasant!

2005 · Core Rules (min needed to play)

Impudent Peasant!

Bitterford’s Guard faces a growing threat from the Pagan Plains after smoke columns, a slaughtered Centaur clan, and a dying hedge-wizard warn of Gore’s arrival. Players guide adventurers as they investigate the signs, protect the settlement, and confront the warband behind the raids. The adventure combines wilderness travel, investigation, combat, and roleplaying in a fantasy setting.

Scenario / Adventure / ModuleDice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.