In a Bind: Expansions

2015 · Action / Dexterity

In a Bind: Expansions

This expansion set adds 3.5 modules for use with the base game, which can be combined in any arrangement. It includes wild cards with Mad Lib-style prompts, speech-triggered binds that activate when a card is drawn, and physical-triggered binds requiring a movement. Communal physical binds affect either everyone or everyone except the player who draws the card, depending on the chosen mode.

Players
3–12 best 12
Playing time
10–25 min
Age
13+
Expansion for Base-gameParty GameCooperative GameTake ThatMemory

Game facts (players, playing time, age, credits) from BoardGameGeek.